Why Am I Getting Light Bleed With My Static Mesh Ue4 Answerhub
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Help i am working on a interior scene where i have one stationary directional light there is a lot of light leak on the edges of the mesh even after creating separate lightmap uv channel with snapping to the grid.
Ue4 light bleeding through walls. Light bleeding from the ceiling and floor blotchy shadows information. This is a quick fix for the light bleed that i was having a while ago. This solution works in other engines like unity and ue4. I know if i made exact ceiling and floor pieces it would fix this but that would result in a lot of time wasted as its coming close to the end of the project so i wonder if theres any way to fix this in unreal.
Increasing this doesn t make the light bleeding better lightmass settings are shown in the image above. Lightmap resolution is at 1024.
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Lightmap resolution is at 1024. Increasing this doesn t make the light bleeding better lightmass settings are shown in the image above. I know if i made exact ceiling and floor pieces it would fix this but that would result in a lot of time wasted as its coming close to the end of the project so i wonder if theres any way to fix this in unreal.